You can summon archer and fighter heroes that will do a good job at their tasks, but magic-based summons have way less spells that a main hero mage can have. What do you guys think? Any tips on continuing as a melee hero and being useful? I prefer the solo style of play, meaning I don't build a base in most missions, and for that style, a melee heavy weapons warrior is actually a much stronger choice than a mage. I've beaten the game with a solo elementalist and a solo necromancer before, and while they were both powerful, sometimes they were also tricky to play - spells consume a lot of mana, your character is rather frail, being surrounded means your spells are going to be interrupted, and high-resist enemies are nigh unkillable without support heroes. Besides, running around in circles and waiting for the next regeneration tick is not exactly heroic, too.Ī heavy warrior with some light magic for heals deals a sick amount of damage without having to rely on any other resources. There are activatable abilities to make combat more engaging, too, and destroying enemy buildings becomes a much faster process thanks to a large blade/mace you're packing. So, I'd say that the choice of a hero comes down to your personal preference. ![]() Even if you play with an army, your hero still serves as a much better tank than generic units, thus allowing you to concentrate fire on sturdy bosses for longer periods of time. Some optional bosses in the game are powerful enough to decimate 70-80 normal units while resisting the entirety of your magic attacks, so you really NEED an actual tanky hero to handle them. It becomes even worse in Breath of Winter, where strong bosses are no longer optional, heh. That's when a warrior comes to save the day. ![]() ![]() In terms of damage output per second a heavy weapons hero tops everything else, also you get to very high numbers in health points which also is a positive aspect, furthermore the dankest armor is also available for heavy duty players. My tip is to max out heavy weaponry and invest spare points in white magic since white magic consumes the least amounts of attribute points. A hero with this sort of skill set I described is a one man army and you don't have to babysit him as much as a sorcerer hero but instead you can push faster through enemy waves or camps simply because punching in the face of Brannigans followers does not have a cast time like all the damage spells.Īnd just in case you ever play a multiplayer match against someone else, if a good melee combat hero ever gets close to a caster the caster is done for in like 3 to 5 hits.īit late to jump in but still better than never: Go for nature in white magic so you can summon the thorn shield, the enemy will get damaged everytime he hits you and recieve the stagger effect, on higher levels thorn shield yields insane damage output results while doing great stun combos if you hit hard and fast enough. Heavy melee is a beast in OoD and BoW, less in SotP (2nd expansion cause of the high armor enemies have in SotP). Schools that combo well with Heavy combat arts: I say heavy cause light combat arts require attributes (agility + dexterity) that are less good than strength and stamina (strength is a must). 2 points in LCA (light combat arts) to get Blessing and Berserk.
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